GDSense features

Understand agent verification results

Read the result of the last test or project run after the agent changed code, including unverified and failed runs.

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All documentation

The short answer

GDSense 1.4.0 shows whether an Agent run tested or ran the project after its last code change. Tests passed and Ran without errors describe the check performed; they do not prove every gameplay requirement. Review changed files and exercise the affected behavior yourself.

Read the verification label

The result follows the last relevant check after the final code change. A run before a later edit does not verify that edit.

Agent verification results
LabelMeaning
Tests passedThe reported test check passed after the changes.
Ran without errorsThe game ran without captured errors during the check window.
Last run had errorsThe last verification reported errors; inspect them before accepting the change.
Not verified: the game was not runNo qualifying run followed the changes, for example because approval was declined.
No labelNo code changed, or the result for this run isn’t available.

Keep control of execution

Run and test tools retain their approval behavior. Declining a run leaves the work unverified; it does not turn the result into a pass. If there is no usable main scene or test, configure one and check the changes yourself.

A clean startup only covers the capture window. Test movement, input, scene transitions, and any path relevant to the request. If a check fails, attach the error and ask for a focused correction rather than accepting a completion message as proof.

Try this workflow inside Godot

Use GDSense to ask questions, attach the context you choose, and review proposed changes without leaving the editor.