The short answer
GDSense 1.4.0 shows whether an Agent run tested or ran the project after its last code change. Tests passed and Ran without errors describe the check performed; they do not prove every gameplay requirement. Review changed files and exercise the affected behavior yourself.
Read the verification label
The result follows the last relevant check after the final code change. A run before a later edit does not verify that edit.
| Label | Meaning |
|---|---|
| Tests passed | The reported test check passed after the changes. |
| Ran without errors | The game ran without captured errors during the check window. |
| Last run had errors | The last verification reported errors; inspect them before accepting the change. |
| Not verified: the game was not run | No qualifying run followed the changes, for example because approval was declined. |
| No label | No code changed, or the result for this run isn’t available. |
Keep control of execution
Run and test tools retain their approval behavior. Declining a run leaves the work unverified; it does not turn the result into a pass. If there is no usable main scene or test, configure one and check the changes yourself.
A clean startup only covers the capture window. Test movement, input, scene transitions, and any path relevant to the request. If a check fails, attach the error and ask for a focused correction rather than accepting a completion message as proof.