Product Documentation

Everything you need to get started with GDSense

Documentation Library

Start with the answer you need. Every article is a crawlable, standalone page with focused steps, examples, and links to the next relevant topic.

4 articles

Getting started

Install GDSense, connect your account, and complete a useful first request.

15 articles

Guides

Task-focused workflows for debugging, refactoring, and sharing project context.

Debug GDScript errorsTurn an error message, the relevant script, and scene context into a focused debugging plan you can verify in Godot.Refactor GDScript safelyImprove GDScript structure while preserving behavior through small changes, a visible diff, and repeatable verification.Share useful project contextAttach only the scripts, selections, scenes, and nodes that matter so an AI assistant can answer a specific Godot question.Choose AI reasoning for GDScriptMatch GDScript tasks to reasoning depth and evaluate answers with scene-aware checks, API verification, and a small repeatable test set.Export and verify a Godot projectPrepare an export preset, include the required resources, diagnose export-only failures, and smoke-test the actual Godot build before sharing it.Connect and debug Godot signalsConnect a typed health signal to a HUD, handle the initial state, and trace missing or duplicate callbacks with a practical Godot example.Build a GDScript state machineReplace conflicting enemy flags with explicit idle, chase, and disabled states, one transition function, and repeatable boundary checks.Use Godot TileMapLayerSet up a TileMapLayer, convert mouse positions to map cells correctly, place known atlas tiles, and separate collision problems from coordinate mistakes.Use AI in GodotTake one Godot task from a clear prompt and focused scene context to a reviewed GDScript change and a repeatable gameplay check.Use autoloads and singletonsRegister a Godot 4 autoload, build a typed game-state singleton and an event bus, and avoid the lifecycle mistakes that make global state hard to debug.Organize a Godot projectLay out a Godot 4 project by feature, know which generated files to commit, and reference scenes so moving files never breaks them.Save and load game dataStore settings and game progress in user:// with ConfigFile, versioned JSON, or a custom Resource, and test the save system before players depend on it.CharacterBody2D Player Movement in GodotBuild and verify a small platform controller with input actions, gravity, jumping, and collision checks.Fix Godot Errors with GDSenseReproduce a Godot failure, attach focused runtime evidence, inspect the first cause, and verify the correction.Godot 4.7 Changes for GDScript ProjectsReview API and behavior changes when moving a GDScript project from Godot 4.6 to 4.7.2.

9 articles

Features

Learn the editor surfaces and choose the GDSense workflow that fits your task.

4 articles

Reference

Precise command, setting, and behavior reference for day-to-day use.

2 articles

Troubleshooting

Diagnose setup, connection, and workflow problems without guesswork.

1 article

Comparisons

Understand when different GDSense modes and workflows are the right fit.

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